Ah, the joy of the active thread - come to work, check the board and find that there are others who have the same priorities in life as me - scary...
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Originally posted by suicide_junkie:
Q: how do you plan on enforcing this?
I assume you'd enforce it the same way you would enforce the no planet sided mining after the beginning or any other preferrence, via the roleplay.
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Also, if you have to use captured ships to colonize, you won't get any until some time into the game, and since you can't retrofit the colonies (you don't have access to the tech), you have to make do with an ice colony instead of that prime triple rock world.
Captured colony ships don't make expansion very fast at all.
I'm only basing this on my 1 game as a pirate but by the time I got ship capture, I was running into as many colony ships as war ships - my first capture and analys was a colony ship - If I was allowed to use captured colony pops and colony ships all the time for expansion, I'd have been expanding at a rate far exceeding that available to me using only slower, lower cargo capacity pirate colonizers. (should be noted that the game setup will also affect this - I was using only colonize homeworld type, rock).
Not sure i understand the "can't retrofit" part of the post but it's early...
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If [you find a better planet] happens, simply capture another races colony ship and either 1) use their race to populate your new home or 2) if you happen to have a small sampling of your pop handy (maybe stash some on a transport in some out of the way secret pirate base) and use them after jettisoning, er I mean makin the old pop on the colony ship walk the plank
Are you supporting the use of captured colony ships here?...
Dire situations call for dire actions - when faced with the extinction of the pirate race, sure.
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Note that the captured race gets all of your racial traits except for what they breathe. This means that any captured pop will have zero growth too. The addition of 20M people at a time is not going to expand your empire much.
If I would have allowed the construction of colony ships, I would have had three systems colonized instead of three planets.
I recognize this, but to me being able to dump 20M (if capture a colony ship) or upwards of 200M (If capture a transport w/pop - seen this one 3 times in my 1 game) flies in the face of what I thought we both agreed was an important limiting factor of the Pirate - slow, very slow expansion...
SJ, do you think maybe we're focusing too much on the roleplayin aspect of the pirate race and instead maybe we should be working on the programing of the AI to play a Pirate? Personally, Untill the AI can show me it can handle Ship Capture on a consistant basis, I don't think it's possible to have a AI run Pirate Race that is competitve - I believe they'd be the equivelant of a Neurtal...
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Character is best defined as that which you do when you believe nobody is watching.