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Old March 13th, 2001, 06:26 PM

WhiteHojo WhiteHojo is offline
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Default Re: A pirates life for me...

quote:
Originally posted by suicide_junkie:
Ah ha! There we go. I am trying to get the game to automatically force you to be piraty.


Ah ha!! Now we're on the same page. Now that we have a defined parameter things should be alot clearer - I was doin it the willpower way (alot simpler, but not as effective) so now I'll change my plans...

quote:
What I suggest is removing (ice/rock/gas) colony components from a pirate race's tech areas. Thus, you have to select a racial trait of "not a pirate" to get colony techs.


interesting... not sure how the most efficient way to mod that would be - how'd you do it? Don't know off the top of my head how to remove a tech from a race w/o denying it to all races - any ideas?

Like the idea but the more I played the pirate, the more I am in favor of letting the pirate have ONLY 1 colony stack (stack b/c it could include a planet and it's moons) in the game at a time - the rest should be bases as you say. Just seems more Piraty/Carribean to me...

quote:
[b]I will also now suggest that Pirates do not get mineral/organic/radioactives/monolith facilities( OOOh )


I'm ok w/that - no monoliths seems ok since after the 1st of the game resources should only come from existing mining facilities and the robo extractors in the asteroids...

However, I think they should be able to improve the robos they build.

quote:
An easy solution is to have the AIs add a Self-destruct to colony ships. Then, most of the time, you will have destroyed the colony component before taking out the SDD, making the ship useless except for slaves. You will still be able to use the occasional colony ship, but it will be limited by the game itself.



I suppose this is possible, but then you would have to redesign other components (either colony pod, the engines, the crew/life/bridge, supply or cargo to allow the fitting of the self destruct device on the ships, not to mention having to redesign all the AIs to use the new design.

I would like to keep the changing of the existing components and races to a minimum... adding components should be ok since they're specialized pirate stuff and wouldn't be included on other race ships anyway. Also, some of the best races are the TDM mod and tinkering around w/them is not something I would encourage. (they seem pretty balanced right now)

What's your feelings on trade/research treaties? I have found they are rather nice and can be justified as the ole Letters of Marque that some pirates/privateers used to "justify" their actions against the rich shipping of the "enemy"




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