Interesting Repulsor beam story:
I once had Massive mount repulsor beams (20) damage) on a starbase. A fleet of enemy cruisers was simmed, and I'd fling five of them across the battle map each battle turn

Now, on one shot, however, the ship I targetted just plain dissapeared! After I hit end turn, two ships moved from the same square! The guy I'd hit with a 20 point repulse flew 5 squares &
nailed one of his friends! Unfortunately, they were both fine. If they had done ramming damage to each other that would have been Awesome!
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interesting... not sure how the most efficient way to mod that would be - how'd you do it? Don't know off the top of my head how to remove a tech from a race w/o denying it to all races - any ideas?
Like the idea but the more I played the pirate, the more I am in favor of letting the pirate have ONLY 1 colony stack (stack b/c it could include a planet and it's moons) in the game at a time - the rest should be bases as you say. Just seems more Piraty/Carribean to me...
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you have to select a racial trait of "not a pirate" to get colony techs.
It is a simple matter of copy-paste to add a free racial trait to all AIs &non-pirate races.
A second racial trait of "is a pirate" could be used for stuff you don't want non-pirates using. The GM would have to ensure that only one option is chosen.
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However, I think they should be able to improve the robos they build.
Note that I said "
facilities". By this, the tech area is researchable, but Pirates cannot get the facilities (ie. facilities have an additional requirement).
The components are totally not affected.
"self-destruct on colonies"
All you have to do is copy paste an "add SDD to colony ship" in the AIs designs. You could add 10Kt to the size of a colony ship if you wanted to keep the same parts, and just ADD the SDD.
Alternatively, you could have an integrated Bridge-with-SDD. If its the same familiy as a normal Bridge, the AIs will use them instead as soon as they become available.
Pirates just have to be more careful when deciding when to board
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What's your feelings on trade/research treaties? I have found they are rather nice and can be justified as the ole Letters of Marque that some pirates/privateers used to "justify" their actions against the rich shipping of the "enemy"
Yeah, it would also be pretty hard to prevent treaties.
I see the trade/research treaties as more of a "friendly" protectorate treaty. Ie. you pay in order to not have pirates attack you. The pirates give you nothing in return except "protection" (since they produce nothing)
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Tractor Beams + Organic Armor = kickass ship.
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BTW, there is a "delete" check box at the top of the edit window, for when you double-post.
[This message has been edited by suicide_junkie (edited 13 March 2001).]