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Old March 13th, 2001, 11:04 PM

WhiteHojo WhiteHojo is offline
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Default Re: A pirates life for me...

I must not be following the rest of you... I'm a little lost on the some of the concepts mentioned here.

If you place all the tech that you want a PR (pirate Race) to have access to in a special Pirate Race Tech tree, the PR will still have access to all normal tech - all races have access to normal tech.

If you make the PR a racial trait selectable on startup and then allow em access to tech that is tagged somehow Pirate Tech (similiar to Org or Crystal, etc tech) but limiting em from access to normal non PR tech I'm not sure I understand how you do this?? A little further explanation might help (such as where exactly do you paste these "is a Pirate" and "is not a pirate" lines)

I have tried to add a new special racial tech similiar to the Org/Temp/Crystal/etc techs in the racial traits file and the Tech Area file - can't get it to work, keep getting an invalid parameter errror. Anyone els have success doin this??

While I'm on it - anyone know what the Restricted Trait and Required Trait lines in the racial Traits data file mean/do???

Another Q - anyone know of what all can be listed in the racial traits file as a racial trait type?

this modding makes my head hurt...


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