Re: A pirates life for me...
The "is a pirate":
Name := Pirates
Description := Gains access to the Pirating Technology Tree. Cannot use planet based resource extraction facilities or Colonizing tech.
Restricted Trait 1 := Non-Pirating
The "is not a Pirate":
Name := Non-Pirating
Description := Gains access to Colonizing components, colony ship hulls and resource extraction facilities.
Restricted Trait 1 := Pirating
See?
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As for the homeworld, the game is apparently hardcoded to give you 1 organic, 1 radioacitves, 1 spaceport, 1 resupply, 1 ship yard, and the rest 50%/50% between research and minerals or something.
I assume it would still do the same, but the pirates just wouldn't be able to build more.
Will do a quick test right now.
Dang. It just filled my planet up with research facils.
Any Ideas on how to prevent resource facilities from being built on colonies?
[This message has been edited by suicide_junkie (edited 13 March 2001).]
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