Re: A pirates life for me...
Well, I did some testing of the Pirate race trait and found some odd things.
First if I added a new trait to the SE4 directory then the game would not load. I kept getting an error message. Have no idea why this would happen.
If I added the trait to the mod pack it would work with some problems. I loaded the game about 8-10 times. Occasionally there was nothing in the main window or the small quadrant window. The planet window with the description, facilities etc. was there and all other items functioned.
Most of the time the game loaded fine. I couldn't add any existing race. I could add new players, add new players with saved empires and the computer would choose additional players so I think this has to do with the extra trait not being in the existing .emp file but I'm not positive. I was able to add techs, facilities, ships and components with no apparent problems, although I only played about 25 turns per game.
I have no clue why adding a trait would work in the mod pack directory and not in the SE4 directory. Anyone has any ideas?
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