Re: A pirates life for me...
Creating the .emp file is not a problem. Just let the computer pick the races, change them to human and save the race, maybe give it a slightly different name so you keep the original races available.
I suppose all the AI files will have to modified for any Pirate AI race created.
I'm just wondering why adding a trait caused the standard game to fail but worked in the mod pack directory. I didn't think the mod pack changed anything except the AI files.
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