quote:
(Originally posted by Suicide_Junkie)
BTW, does the 1% reduction in value from remote mining happen evey turn? I think it is, and if so, at no maintenance, I should be able to get a total of roughly (NumMiners x 5/2 x Value^2) if I'm doing my integration correctly. Note that that will be more accurate at higher "Value" values.
You don't need integration; this is a simple sum of an arithmetic progression, multiplied by a basic mining rate.
The basic mining rate is:
NumMiningComponents*ComponentRate/100
I'm dividing by 100 to correct for the fact that the value is a percentage multiplier (i.e. 150% is really a 1.5 multiplier; however, we want to add the series from 1 to 150).
Sum of the arithmetic progression from 1% to Value% is:
(Value+1)*(Value/2)
So, if you're using a single Miner III (rate of 800 minerals per turn), you'd get:
8*(V+1)*(V/2) -or- 4*(V^2 + V)
For an asteroid belt with 150% mineral value, that comes out to 90,600 minerals. Obviously, any maintenance required for the mining ship needs to be subtracted from the total to get the actual net gain, but if you set the Pirates' maintenance to zero, that's not a problem
