quote:
You don't need integration; this is a simple sum of an arithmetic progression, multiplied by a basic mining rate
Of course, but thats the easy way.
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What do you think about not allowing Pirates to build resource facilities?
The remote mining giving you finite resources, after which you have to steal to survive?
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As for implementing that no resource facil thing:
If we have a racial trait "
Not a pirate" that allows access to the racial techs "
Planet resource Extraction" and "
Colony Construction", then you will need to research level 1 in that tech before you can build.
Now, the AI will have a problem with that setup.
But, What if the starting tech level for "
P.R.E." and "
C.C." was set to 1?
If it is a racial trait, then the Pirates might not get even the starting level! Then, everybody else starts out like normal, while the Pirates can't build resource facils!
I'm going to test that in about 3 hours when I get home.