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Old October 29th, 2003, 10:44 PM
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Atrocities Atrocities is offline
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Default Re: Converting shipsets to mods

I can only speak to the Star Trek Mod.

If it is just going to be you playing, simply delete your old research file and set up your empire in the player screen as you wish and play. (The game will automatically use the default research file which is GENERAL TECHNOLOGY unless you specify another racial technology when you set up your player on the players screen in the game.)

However, if you want the Sharks to be played by the AI you will have to do a bit more work, not too much, but some.

First you will have to identify a simular race and copy over, rename, and replace the sharks Research file.

The reason for this is that the Mod uses several new technologies that have to be researched and non mod research files will not work.

Choosing which race to use should not be to difficult because all of the 10 primary races have race specific technology. Just find the race that has the "best" fit and use their reseach file.

If the Sharks are a lot like say the Klingons, then use the Klingon Research file.

When you set up your EMP files for your race be sure to select Klingon Technology in the Racial Traits before saving. This way if you ever put the Sharks under AI control they will use the new Research file (Named sharks_AI_Research of course).

There is also GENERAL technology but that is very limited.

I have also included 5 extra PLACE holders for new racial traits in the racial traits file so if you really wanted to, you could add technology for your race.

[ October 29, 2003, 20:46: Message edited by: Atrocities ]
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