Re: A pirates life for me...
Some questions about the pirate race.
SJ has already removed the basic resource facilities for pirates. Are there any other base items that pirates should not have?
Should Pirates components be small and cheap or large and powerful?
What should the Pirate culture set up look like?
I have a bunch of stuff done that I can upload later this week for comment on. I have only had trouble with creating a separate Pirate Intel tech for cheap pirate type intel stuff, hijacking, blackmail etc.. Any ideas on how to get the game to recognize a new intelligence tech tree?
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