Ok!
Here is an updated Pirates Mod.
Extract it to your Pirates folder, and unzip the empire zips found inside to your empires folder.
Changes:
-Reduced minimum resouce racial traits to 25%, for those pirates who want that extra bit of something useful

-Trade alliances max out at 10%. Leeching off of other empires via politics should not be encoraged so much. The Pirate's racial trait for trade should still be set at 50%
-Psychic racial traits are OK now, I disabled the Allegiance Subverters for Pirates.
-The minimum resoure production is now up to 500 resources per turn to assist at the beginning.