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Old April 2nd, 2001, 09:03 PM
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Default Re: A pirates life for me...

Blow up a few million of my people, or let them be captured by pirates to work in slave labour camps & double the size of the pirate empire? Hmmm.

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Thanks, WhiteHojo.
I still need all the ideas I can get. I'm looking on ways to slow down the expansion of the Pirates' colonies in the middle game. They really should be using space stations deep in enemy territory to stage raids, not just having planets all over
If somebody could get the Pirate AIs to put SDDs on the colony ships, then the pirates could get colonies fairly easily until turn 60 or 80, when the SDDs come out. Then you will be hard-pressed to capture colony ships intact & will have to use more troops & bases.

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Question for anybody who's played the Pirate Mod (and even those who haven't):
Should the Pirates be encouraged to use Fighters more, and have much fewer capital ships?
Ie. if the Pirates have low-to-normal maintenance, then they will not be able to support many "Ships" Perhaps roughly one ship per planet. Then, we would give the Pirates many advanced, very large Fighter hulls, so that they can Capture ships and fight decently without maintenance.

Then, in the late game, You might have a Pirate fleet enter your system, with a single PD-heavy dreadnaught, one Minesweeper LC and one Carrier full of Pirate fighters & a con-yard.

We may need to give a maintenance-free "Pirate Outpost" base hull, so that the pirates can build secret Scrapper bases left and right without worrying about bankruptcy.

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Does anybody know if the Crystalline Solar Generator's ability works on components? It isn't tied to a planet, but to the # of stars, just like the Solar Panels. We may have been sitting on the key to Nomadic races all along.
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