-Names are easy to change: Normal, Pirate, Nomad.
-solar sail/solar collector combo
-'small' Versions of everything + fighters very early. Small sensors, small cloaking devices, small solar sail/collector, etc.
quote:
I have yet to test if 'Solar Resource Generation' works on a component. Does it?
Nope thats the first thing I tried
quote:
Research and Intelligence are the weak point.
Definitely, research is a problem, but intel is not. When the nomads lose their home planet, they will lose contact with all other races, and intel will not be a factor.
Research will have to be done on the homeworld, and later stolen because of how the game works.
-unique fighter hull, larger than a standard 'large' fighter.
(instead of lower engine limit, multiple engines per move)
(I really don't like arbirtary limits being imposed on stuff. This way you can decide for yourself how much to spend on engines)
Thats some good stuff. I'm on it.