No, I didn't try giving it to the hull. I noticed the negative maintenace worked before I got to that.
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Results:
- Solar Sail/ collectors for fighters
- Small Versions of most stuff. The cloaking devices are 40KT, so they were left out, but sensors are included.
- Nomads get +3 in Fighter tech. This means you start with medium fighters (lev 0) then get Large, Heavy (35 KT), and Massive (50KT, 2 engines per move) fighters. Max engines on Heavy/Massive is 99
Warning: you need fighters Lev 1 to get small ion engines, so if you don't research fighter tech, you're left with lame fighters that need to use solar sails
You can mount Full Size PDCs on Large & better fighters

, as well as boarding parties. (I don't know if they work yet)
There is now a Null-space weapon for fighters.
Much more choice for armor on fighters.
Armor maxes out at 14pts/Kt, shields are Standard at 15pts/Kt.
Supply storage is available for fighters. (useful on solar-sail powered fighters, where you can cram weapons & shields instead of engines

)
This Mod Version is compatible with any Version of Pirates&Nomads, but not with the original game, or the Pirates Mod.
[This message has been edited by suicide_junkie (edited 04 April 2001).]