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Old November 8th, 2003, 10:39 AM

fladiv fladiv is offline
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Default Re: warning: newbie inside. beginner\'s questions

Thanks everyone for the tips, and now I have got some more questions...

1. I was trying the devnull mod...
It seems that by default the ministers are turned on there, so they have given some orders and filled some queues before I have disabled them, and I hope this won't repeat The worst thing, however, is that somewhat designs the ships and units automatically, which, for me, is inacceptable.
I am used to name designs using certain convention so that ship class name would give the idea of what this ship is usable for.
AI, on the other side, gives designs it adds absolutely irrelevant names, and I can't yet determine what the design is intended for because I am not competent enough with the game yet - I like exploring its featuring one by one, so it is important that I create all the designs myself..
Ok, shortly - how do I disable this feature?
Or maybe it is possible to pre-design something to re-use designs in some later games?

2. What affects the movement rate of ships in combat? Number of engines? Sail? it seems not. So is it fixed for the hull type?

3. is there any tactical ground combat? once somewhy I had only "strategic" option.
In this mode, combat is shown as the changing numerical amount of alive troops...
What is the point of complex troops design then?
Or perhaps I have done something bad that prevented tactical combat?
That time I have unleashed troops from the space tactical combat's troop transport sheep's order, btw...

4. Playing with `emotionless' race, I have conquered some other, non-emotionless species's planet (with 100% population of that species), and its mood was still emotionless for several turns (I don't know would it have ever changed...).
Isn't this a bug? shouldn't mood depend on species the people of those it is?

5. Why do the planets revolt? I thought they do because of poor happiness of the planet's population, but once emotionless planet has revolted...
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