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Old November 3rd, 2003, 06:23 PM

clark clark is offline
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Default Re: Modding Questions - Shattered Realms

Thanks for the link!

I have been looking through the data files for this Mod, and it seems to be in the direction I am thinking (I am also answering several of my own questions now!).

Yet this mod is still a 'space setting'. I want to go a step further and make it fantasty based, which will require changes to the tactical, strategic, and UI display.

I also want to keep this as closely modeled to Space Empire IV as possible, as to avoid any AI issues (the mod that you linked to has no Ai support). I figure, if a base can be established, then people can take the extra steps to mod further- to create different variants, but first they need a strong foundation.

Since most of us cut our teeth on the vanilla SEIV, we all understand it, and we all have basic expectations on how it shoulod work. I don't want to start messing with any of that. First, the most basic cosmetic changes- so we keep all the basic ideas of SEIV, but translate them into a Fantasy setting. Then, afterwards, we go about tweaking it to our hearts content- but for this, just plain vanilla.

What that means is we keep concepts of Planets, but make them Towns- different types of planets are directly translated into different planes of exsistence- different atmospheres are directly translated into different 'environments'. The mod you linked to went along some of these ideas, but it seems to have neglected atmosphere types (just using three different types of planets).

I don't really want to create new weapons and such, just change the names first- so anti proton beams become 'arrows', phased poloran becomes 'magic arrow'. etc.

In this way, we will have working AI's from the get go (a major portion of any Mod is getting the AI to work!)

The mod you mentioned also dosen't change the tactical or strategic display fields... which I would like to give it the realistic feel of fantasy (oxymoron? )

Any other ideas of links?
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