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Old November 3rd, 2003, 06:51 PM

spoon spoon is offline
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Default Re: Modding Questions - Shattered Realms

Quote:
Originally posted by clark:


Yet this mod is still a 'space setting'. I want to go a step further and make it fantasty based, which will require changes to the tactical, strategic, and UI display.

Actually, that's just an older Version, I haven't updated it in a while, but the UI has changed and the background is indeed grass (thanks to fyron for the bmp), planets are caves, forests, and swamps, etc. Also changed the UI to be green, to match the grass, but only so much of that is moddable.

Right now I'm in the process of putting in art for all the components, after that, I'll post a new Version (in a week or two) and you can take whatever you want from there.

Quote:
Originally posted by clark:

The mod you linked to went along some of these ideas, but it seems to have neglected atmosphere types (just using three different types of planets).
Actually the atmosphere are still there, but they are changed to "alignments"...

Your approach (to essentially rename tech rather than do a complete overhaul) is a great idea - and you are right, that will make the ai easier to handle. What I'm going to have to do is go along the "Space Monster" vein of DevNull, and just give the ai it's own research path, since so much of the design changes "break" the way the ai works.

The biggest problem I ran into art-wise is with the shipsets. It's fairly easy (albiet time comsuming) to change the art for componets and worlds, but getting fantasy-based shipssets to look good has been a problem. I decided to take the easy way out and just use symbols for ships rather that pictures.

And like I said, feel free to use any of the art I post, when I post it. All the components are from Magic: The Gathering art, so it is looking pretty spiffy.

-Spoon
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