
November 3rd, 2003, 07:56 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Balancing Fighters, Missiles and PDC in the late game
Quote:
Originally posted by Chronon:
I am working on a mod (very loosely based on Civ/SMAC) and would like to extend the life of fighters and missiles into the late game. Looking at some of the balance threads, it seems the main problem in the stock game is PDC is too strong. Is this the only problem, or are there others? Any ideas on how to approach this issue?
Also... Other than making them seekers, is there a way to mod torpedoes so they are not affected by the direct fire mount sizes?
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With PDC, I think some mods make them less versatile - ie, in stock, PDCs can shoot at most everything: Sats, fighters, drones, missiles, flying monkeys, etc. If you make fighter-only PDCs and Missile only PDCs, etc, that would maybe help some.
For torpedos, just list all the non-torpedo families in the "Comp Family Requirement" entry in CompEnhancement.txt. Then torpedoes wouldn't be able to use those mounts.
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