
November 3rd, 2003, 08:11 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
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Re: Balancing Fighters, Missiles and PDC in the late game
I've been trying to make fighters and missle more usefull too. I think the basic problem with missles (and fighters) is they are obviously too easily destroyed. I've been giving them more hitpoints. Also I've made a few new missile types so that missile techology gets better as does point defense. (some types I've made:
Faster loading - fire every 2 turns
Shielded - gave it more hitpoints
Decoy - a small cheap missle designed to soak up point defense.
High Speed
I also made my missiles much faster since I think it makes sense that missiles are way faster than ships. I haven't tested them much yet so I"m not sure how effective my changes are yet.
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