quote:
Isn't there a setting that make a population happier and angrier
Problem is, that only makes the pop move towards/away from indifferent.
Giving a -100% happiness means that the colony will never go above indifferent unless you have 1000 troops and 15 ships in orbit. Happiness won't drive the pop to anger/riot.
quote:
On balance I'm pretty convinced that the AI shouldn't be adjusted to add SDDs to colony ships. Handicap the pirates (who'll only ever be played by humans) if necessary, not the AIs
If the restrictions worked, I'd design a free, zero Kt SDD for colony ships only, but until then, we have to decide how to stop pirates from getting too many colonies.
Adding the SDD dosen't increase the cost of the colony ship very much, and it would be advantageous for an AI playing against a Human Pirate to stem the growth of the pirate in this way.
The only time that the AI would be at a disadvantage in this respect, would be if the human was playing a normal race, and it would still help prevent the human from getting colonists who breathe some other atmosphere.
We could always just disable all colony ship captures by the pirates, and forece them to use troops...
Bumping the polls to the top
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What do the rest of you guys think about Pirates vs AI colony ships?
A) Leave as is
B) AI adds SDD
C) Colony module is an SDD
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Who would like to see pirates with no research ability, other than from captured ships & planets?
A) Leave it alone
B) Severly restrict research (just like resources)
C) No research for Pirates!
D) No research, and get rid of the resource gathering slave labour camps too!
E) None of the above