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Old April 6th, 2001, 07:56 AM

The Finn The Finn is offline
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Default Re: A pirates life for me...

quote:
Originally posted by suicide_junkie:

Quote:
Here's my questions - you destroy the colony component (and therefore the SDD) and capture an AI colonizer. Can you then REPAIR it(which would pretty much defeat the purpose of the SDD)? AND, could you take the damaged hull back and retrofit it into a pirate colony ship?

If we make a new component, PIrate Rock Colony, then you would not be able to repair the colony component you blew away.
You cannot retrofit between hull sizes, so you can't retro from colony to Pirate colony.

quote:
If the standard colony component was made to fit the not a pirate trait and the special colony component was made exclusively available to the is a pirate trait it should work.
I think you can repair tech that is ordinarily not available to you but I'm not 100% sure on that. You should be able to use it if you captured it undamaged though.
This may be a good way of limiting the pirates ability to overcolonize

Actually, that is how it works now, except there is no special colony component for pirates. As it is, the pirates must capture alien colony ships intact to start a colony, and they can still expand too fast, since the AI dosen't defend its colony ships well. The SDD will reduce pirate expansion by I'm guessing 70% or so. Currently it is easy to get a new colony every year or two, not including ground-war troop captures.
I feel that the pirates starting a new colony of thier own choice should be a momentus occasion.

[This message has been edited by suicide_junkie (edited 06 April 2001).][/b]
Hmmm.. actually, another question - can you put colony components on ships other than colony ships? I've never tried it but I can't see why you couldn't from the vehicle size file. If so, the idea of making the Pirate Colony Hull more expensive would be sort of useless - you could just slap the colonizer on a Frigate or something.

Sorry, not quite following.. Could the pirates capture what's left of a colony ship with the colony component destroyed and then repait it? Also, could they take the hull home and add their own colony component to it?

If they can repair the 'not a pirate' colony comp. then my idea of making them refit the cheaper colony ship hulls with their own colony component won't work. If they can't repair it, but CAN add their own colony component to the hull then it would work to cut down on their expansion.

<grumbles> I really need to get the game soon so I can fool with this myself..

[This message has been edited by The Finn (edited 06 April 2001).]
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