
November 5th, 2003, 04:51 PM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
Posts: 252
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Re: Balancing Fighters, Missiles and PDC in the late game
Quote:
Originally posted by Imperator Fyron:
Note: I have been talking about MP use mostly here. The AI is hardly salvageable to ever provide much of a challenge to most players, unless you cheat and give them a lot of special stuff only they can use...
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Yes, I plan on doing just that (Civ AI's cheat like bandits, too )
Thanks PvK for the very good list of ways to tweak the Proportions fighters. I will probably do most of them. I may also add point defense missiles that can target fighters, and which will have enough firepower to knock one out if it hits.
Because I'd like to play this mod on PBW with other humans, I'll probably take an intermediate approach to things like research rates and population growth. I think Proportions is much more realistic than stock SE4, but for PBW I think I'll have to sacrifice realism for speed of play. We don't want would-be Rulers of the Universe getting bored, do we? 
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