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Originally posted by Grand Lord Vito:
quote: Originally posted by PvK:
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* Proportions makes fighters quite powerful
* Proportions fighters are powerful early in the tech tree, compared to other techs
* SE4 zero-maintenance units means that stockpiling fighters can lead to some very large and therefore powerful (particularly on defense) fighter stacks.
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What does zero-maintenance units have to do with the Fighters being out of proprortion?
As I thought I explained a couple of times, it means that you can stockpile them during peacetime more efficiently than you can with ships. In such situations, they can become quite powerful in situations where you don't need ships to move them around (i.e., on defense).
So, making them less powerful against ships, more expensive, and more prone to become obsolete over time, are ways to try to compensate.
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Later-tech Proportions stuff, and mid-tech bases and planets, can deal with fighters pretty well, though. And, fighters aren't as powerful as they are in say, real-world naval combat from World War 2 onwards.
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Not true.
Is so.
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1) Reduce the damage done by the light fighter weapons by about half, down to 1 or 2 points per weapon, and or increase their size, so they don't do much damage at all. (or, remove their ability to target anything but fighters)
2) Make fighter weapons which heavy weapons for hitting ships, unable to target fighters.
3) Remove fighter shields, or make them only about as good as fighter armor, or a little better.
4) Consider removing or reducing the structure value of fighter until they have about half the damage resistance they currently do (without shields).
5) Consider making fighter components cost more.
6) Consider making fighters start out with somewhat lower offense and defensive bonuses, but add more fighter ECM and combat sensors at higher research levels, so early fighters aren't so hard to kill, and later fighters make stockpiles of earlier fighters relatively obsolete.
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Most of this sounds like the way fighters are now with the AIC Fighter Mod by JLS and OLEG
Yes, well this has all been discussed before, so I'm glad JLC has tried such things. I haven't had time to keep up with all the stuff he's been doing in AIC. Starting with AIC's Versions may be a good idea, or even talking with JLS and making a mod based on AIC. AIC has the advantage of making a major effort to get the AI to be challenging to play against. As has been pointed out, this generally requires giving the AI advantages to compensate for its weaknesses, and JLS has been refining that concept for a long time.
PvK
[ November 05, 2003, 18:05: Message edited by: PvK ]