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Old April 7th, 2001, 12:39 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: A pirates life for me...

quote:
Originally posted by Nitram Draw:
You can make Pirate colonies naturally get angry by giving the ability Planet - Population Anger Change to each Pirate specific facility that you think should only be built in limited quantities, but not the slave mine I think Pirates would like them! This will cause anger to increase every turn unless you counter it with troops, ships etc. If the modifier stacks or you give some facilities Planet and some System abilities, the more you build the angrier your colonies will become.


No, this will not work. I tried it with a "Security Police Facility" using the reduce bad intelligence chance ability. It seemed a good way to let non-religious races use this facility power. My thinking was that having the Goon Squad running around a system looking for spies would make people a bit uneasy and there should be a negative happiness effect. BUT... the game checks all happiness modifying facilities in a system and uses the best (positive) value. So, the negatice value is ignored if there is a facility with a positive value. In other words, only one modifer is applied so you'd only see the effect if there was no facility with apositive value in the system.

I suggest making a special happiness type for Pirates. Call it 'Pirate' happiness, I guess? You can then modify how they react to all sorts of individual events. Check the happiness.txt file and see all the options. You could increase the reaction to enemy ships nearby, reduce or eliminate the beneficial effect of your own ships nearby, etc. I think you could find a way to represent the reactions of the population realistically and you can achieve much finer balance this way than by a facility that only pushes happiness one way all the time.

[This message has been edited by Baron Munchausen (edited 06 April 2001).]
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