Re: A pirates life for me...
Poll results so far:
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What do the rest of you guys think about Pirates vs AI colony ships?
0 x A) Leave as is
0.5 x B) AI adds SDD
1.5 x C) Colony module is an SDD
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Who would like to see pirates with no research ability, other than from captured ships & planets?
0 x A) Leave it alone
2 x B) Severly restrict research (just like resources)
0 x C) No research for Pirates!
0 x D) No research, and get rid of the resource gathering slave labour camps too!
0 x E) None of the above
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My comments: Adding SDD ability to the colony component will make it completely impossible for pirates to capture colony ships. If they destroy the colony component, they can get the ship, but its useless to them now.
Pirates would then have to trade for a colony ship, or use troops on a planet.
Restricted research. How much restriction should be used? The planet crunch restricts mid to late game research already. Should the pirate research facility put out say 50% research? Then, the pirates get the same research as other empires with the same intelligence trait, but can't expand their research much. (about 7000 pts/turn for the entire game)
Then the pirates could spend some racial points to combat that inherent -50% to research, or not bother and take a -75% hit by pulling all their points out of intelligence.
[This message has been edited by suicide_junkie (edited 07 April 2001).]
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