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Old April 7th, 2001, 08:46 PM
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Default Re: A pirates life for me...

It would be best if we could reduce the number of racial traits that must be set to a specific value in order to get a pirate race. As for intel, that's already been done. The research is definitely going to change, but how much has yet to be decided.

quote:
...and it wouldn't matter how many they got.

The problem is always that doubling the number of colonies doubles their output of whatever item, and you would just be squeezing the starting conditions to unacceptable levels. The pirates have to be able to build their first few ships reasonably quickly, but we don't want them to expand their construction ablilties.

I need a good way to allow the pirates to start with enough basic production facilities, but prevent them from quickly building more on their colonies.

-> One option might be to give the pirates facilities that cost 50k resources, so they take 2.5 years to build each. If we can get the pirates to start with those facilities on their homeworld, it might be workable. Comments?
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