Here is the Pirates&Nomads mod, with some minor bugfixes, and the following:
-3 levels of Massive planetary shielding, 10K, 50K, and 75K phased. These now require shield technology too, at lev 3.
-Planetary Space yards for pirates are limited to 1000 each resource. (1/2 of SY I)
-Research facilities for pirates now produce 200 points (40% normal)
-Pirates cannot build full size spaceyards on ships, just their small yard.
So, we now have a built-in pirate traits of:
- Cunning (Intel) +100%
- Intelligence (research) -60%
- Construction aptitude -50%
- All 3 resource production -40%, with no ability to specialize in a specific resource during the game.
Pirate Race traits you still have to add yourself:
- Reproduction -9%
- Env. Resist. -50%
- Political Savvy -50%
- Physical Strength (ground combat) -50%
Anything other than these four, you can set to whatever SE4 will accept
