Re: A pirates life for me...
Installation:
1) Create a modfolder within your SE4 folder.
2) unzip "Pirates&NomadsV1.6.zip" into the modfolder
3) unzip "Nomad Race EMPs.zip" into your "SE4\Empires" folder
4) Change your "path.txt" to point to your new modfolder
5) When creating a new game, add existing empire, and only select empires saved under or provided with this mod.
5b) Edit empires to be sure they are under computer control & using their own minister style.
5c) When creating your own race, choose one of "Regular", "Pirate" or "Nomadic".
If you choose "Pirate", also select characteristics of -9% reproduction, -50% environment resist, -50% trade, and -50% physical strength (ground combat).
These characteristics will ensure you have a truly "piratey" adventure
To get more races to play with:
1) start a new game with many randomly generated empires (no neutrals)
2) set all players to human control, and save them to disk.
3) start a new game, use "add existing empires" to load the races you saved.
4) edit each saved race, and add the Advanced Trait "Regular"
5) Save the race again.
6) Post all your Nomads-enabled races to this message board!
Changes In This Version
-Savegames are not compatible with previous Versions of P&N
-Hardened mini shields have be adjusted again, with the higher levels having reduced shield regeneration abilities.
-Minor edits for typos.
-Components have been rearranged so they fit together better.
-Drop pods are now only available to races that have both organic and religious, since other races cannot make good (non-abusive) use of the pod.
-Solar Sails are now available in a "Solo" model, which does not require any normal engines to move your ship. There is a bug in SE4, which means that "normal" solar sails give zero movement if there are no engines aboard, the "Solo" sails get around this.
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