I disagree with making "smarter" security protections to protect the software. It is a losing battle that can never be won. No matter what you design others will still break/hack/whatever it and do what they want with it.
Time and time again I have purchased a game only to have it not work/work poorly due to the copyright protections the company built into it. When this happened what did I do? I went and downloaded a simple patch that removed those offending protections that hindered my game enjoyment. Special servers you say? You mean like B.net? Ermm... well they have that cracked now as well and I doubt MM could afford the same legal fight to prevent it that Blizzard can.
PS: Software piracy isn't as big a problem as many think it is and companies attempt to lead us to believe it is. Most of the people who pirate the software wouldn't have purchased it in the first place or spent their money purchasing a different piece of software and ran out for that one but still want it. This being the case they either A> wouldn't buy it OR B> couldn't afford to buy it. There have been studies and surveys to demonstrate this but they are largely ignored. The companies want to have an easy scapegoat when profits fall instead of saying it is something they did (damn those hackers and pirates making my perfect business plan fail!)
PPS: Does anyone else hate those anti movie piracy commercials before movies in the theatres now? Hello, if I am in the theatre watching the movie I am probably not pirating it! And when did set designers/makeup people/whatever start getting payed on a royalty basis for the movies they make

? Just wondering.