Re: A pirates life for me...
I just started to try your mod.
Good work it’s a new interesting way of playing even for an experienced player.
For my first game I used a nomad race, this negative maintenance was disconcerting at first, but then I realized that the negative values in maintenance cost in the empire status window meant they were actually subtracting a negative number, what is to add.
I took explored with my fist small space yard frigate until I found a nice nebulae system. Then I went to a quiet corner and just started to built a lot of resource ships and stations. Now I have a good number of them, have explored a little and contacted some friendly empires and made treaties so they share some of their research points with me. I’m starting to assemble a fleet of light cruisers and light carriers (I’ve seen other empires using battle cruisers by now).
Aren’t nomads too powerful?
I don’t see why I can’t go on building more and more resource bases there, so in time I will have access to unlimited resources. I believe that in the long run, even if I still have primitive tech I’ll be able outnumber and easily defeat any “normal” empire while my hidden production bases will never be attacked.
On another note, why don’t you post the complete mod tree, that is the directory, the path.txt and all directories inside including data, savegame and empires (to be able to save them without mixing them with the default game ones), and even a pictures\races and pictures\raceneutral (these cannot be added manually) and put modified AI files there. Adding the “regular” race advantage isn’t too difficult, I vote for adding all 20 original races and 6 original neutrals + a few custom races if you want.
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