quote:
For my first game I used a nomad race, this negative maintenance was disconcerting at first, but then I realized that the negative values in maintenance cost in the empire status window meant they were actually subtracting a negative number, what is to add.
Was this under SE4 v1.45? MM changed some of the hardcode regarding maintenance, so I was a little worried about the nomads.
quote:
Aren’t nomads too powerful?
I don’t see why I can’t go on building more and more resource bases there, so in time I will have access to unlimited resources. I believe that in the long run, even if I still have primitive tech I’ll be able outnumber and easily defeat any “normal” empire while my hidden production bases will never be attacked.
Against AIs, you are not at all likely to be attacked militarily. You may become the victim of AI intel attacks, though.
Against a human player, you will find that the nebula you're hiding in may suddenly become a black hole

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quote:
On another note, why don’t you post the complete mod tree, that is the directory, the path.txt and all directories inside including data, savegame and empires (to be able to save them without mixing them with the default game ones)
I didn't realize that the savegame & Empires folders would work that way.
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pictures\races and pictures\raceneutral (these cannot be added manually) and put modified AI files there
Any idea why you can't just right-click and say "newfolder"? It should be easy to add. Perhaps I will make a P&N v1.7 to include all of these suggestions in a Version without the extreme changes to the game that v2 has...
quote:
I believe I fixed that drop pod bug already, but I'll check.
I guess I'll just have to upload the zip file again.
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