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Old August 5th, 2001, 04:52 AM
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Default Re: A pirates life for me...

quote:
As for what I don't like about the new movement system in 2.x, it just doesn't really fit in with my conception of what a space opera should be like. For me, it also seems to make the early stages of the game go too slowly--colonizers & pop. transports doing about 1mp/turn can take an unbearably long time to reach planets just one jump away from the homeworld. That translates into no outlying resupply facilities for my exploration ships, which slows down my initial planet-grabbing. Of course, all the AIs have the same problem, but the 2.x mod just doesn't fit well with my playing style.
How are you designing these colonizers? The AIs get 3-4 Movement on theirs. Just go with basic C&C, the colony and engines. Forget the extra cargo bay - you can use a pop transport later.
With colony, B/LS/CQ, and 6 ion engines, you get 3 movement points, and 10KT extra. Thats not so bad, original SE4 only lets them go 5. 3MP is still 0.4% the speed of light, 1200 KM/s, 4.3 million KM/H.

Also, with Propulsion 3, your engines's supply use is reduced to 6, which allows you to go 70% farther before you need resupply.
Propulsion 2 gives you 25% farther.

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The latest info on Pirates & Nomads (forum thread).
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