
November 11th, 2003, 12:25 AM
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Private
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Join Date: Nov 2003
Location: Columbus, Ohio
Posts: 14
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Torpedo question
Quote:
Originally posted by Imperator Fyron:
The biggest problem is weapon scale mounts that were introduced in SE4. There were no mounts in SE3. Components just took one hit to be destroyed, and weapons did damages on scales of 3, 5, or occasionally 10. All of this was basically multiplied by 10 in the conVersion to SE4, with some tweaking and some new weapons. BUT, SE3 torpedos had nice to hit bonuses. SE4 torpedos do not. Also, a big advantage of SE3 torpedos was that they could penetrate stuff like emmissive armor (and crystalline in SE4) better because they did more damage per shot. But, with the massive scale mount bonuses in SE4, this advantage is gone, because even a lowly DUC V can penetrate emmissive armor easily (and CA on smaller-medium ships) with a large or heavy mount.
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Far out. Nobody has addressed this issue in SEIV? Odd, if so. The game has been out for a while and I would have thought someone would have tried to balance the torpedo.
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