
November 11th, 2003, 03:25 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Torpedo question
Quote:
Originally posted by PvK:
quote: Originally posted by Imperator Fyron:
Whoever moves into range first gets to fire first. With same ranged weapons (such as APB VII or so and whatever level of Torpedo hits range 8 (max range of all non-missile weapons)), it is the faster ships. With same speed and range, it is a crap shoot.
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Haven't played unmodded in a while, Fryon?
Torps max out at range 6, as do several other DF weapons in the unmodded game (some also max at 5).
PvK Well that just makes APBs even more powerful.
Quote:
Against enemies with range-8 weapons especially (usually APB), range-6 weapons can also have an advantage if both sides have full-strength ECM and defensive-bonus armor, because it will be hard for either to hit at range-8, and +20% easier at range 6. Because SE4 to-hit is based on simplistic addition rather than multiplication (like real-universe probability), this can be much more than a 20% advantage, since if the chance to-hit is say, 20% at range 8, at range 6, the chance would be 40%, or twice as likely
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The problem with that is that in most battles, there are a lot of ships, and the range 8 weapons just allow ships in the back to fire, while the bulk of the ships are still up at close ranges (unless you use max range for some odd reason). Optimal range usually makes your ships move in close to fire anyways (especially with high enemy ECM values). They will fire and move away if they start close. Or just sit there if they are crowded by huge fleets. Those ships in the back don't hit often, but they hit more often than the enemey's rear ships that can't even attempt to fire. Fleet stacking is not to be underestimated.
[ November 11, 2003, 01:28: Message edited by: Imperator Fyron ]
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