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Old August 9th, 2001, 03:24 AM
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Default Re: A pirates life for me...

Really short Summary, and a test of my new Sig links.

P&N Classic: This is exactly the same as P&N v1.7, but is zipped up in a much more user-friendly way. Use winzip, and extract the files into your SE4 directory.
The mod will create a path.txt file, but not overwrite your current one.
It will also neatly package the mod into a "SuicideJunkieMods" folder in SE4.

Big features of P&N v2.1b:
-Battlemoons. Don't get much bigger than that
-Propulsion based on the mass of the ship! If you have an LC (400KT), it requires twice as many engines just to keep up with a Frigate (200KT). It also burns twice as much fuel per square of movement. Works out a lot better in practice than you might think!
-Ablative Armor & Plasma Projection Armor. Super-strength armor that rivals shields for combat effectiveness! Provides more hitpoints but takes ages to repair after the battle. Ships are very unlikely to survive a second wave, since they won't have time to repair. You definitely need to use a mix of shields and armor in your fleets, if not your individual ships.
-A whole set of New components, facilities and vehicles! These allow pirates to make a living plundering trade routes in the darkness of space, and for nomads to survive without planets to support them.
-Shields have been serioiusly messed with. All shields regenerate a small amout each turn, normal and phased generators alternate through the tech levels, there are mini Versions of shields & regenerators, and a crossover tech between shield and armor.
-Point defense is split into Lasers vs. Cannons. Lasers have roughly half the damage of cannons, but have enough range to protect the entire fleet. Cannons are very powerful, but only extend two squares, leaving the fleet exposed.
-BuckyTube Gel armor. Zero KT of space, but really expensive. It is not always hit first like armor, but advanced Versions protect against null space, tachyons and shield disruptors. You can get 6,000 hitpoints worth of this stuff on a ship, but it'll cost you close to $100,000 minerals.
-Crossover Techs! If you choose to take more than one 1500 point racial tech, you get a bonus of having a crossover. For example, Religious + Organic = GenEngineered Fanatics! A 1KT "drop pod" contains a commando who can take on 2 or 3 militia units on his own! He feels right at home commanding a troop unit too!
Temporal + Organic gives you the Temporal Cloning Vats! Fill up a solar system in no time at all.

And that's all I can think of for Really Important changes from SE4 original.

(Still really long for a "short description, though")

EDIT: Found a bug in my sig. Should be good now.

EDIT2: Yep works now.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.1b>- (Now with EZ-Install, just extract to your SE4 folder)
-<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)

[This message has been edited by suicide_junkie (edited 09 August 2001).]

[This message has been edited by suicide_junkie (edited 09 August 2001).]
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