Re: Torpedo question
Don't include the APB's on torpedo ships if you want to use the Max Range shoot & retreat tactic I described. Otherwise, your ships will stick around to fire their APB's every turn, and will tend to get out-gunned by the enemy APB ships. You might mix in some ships with only fire-every-turn weapons, though, especially so you can have some shield depleters in action - shield depleters will be needed once the enemy has phased shields.
Oh, and as for Phased Polaron Beams - I often only bother to use level II, because they have the same range, nearly as good damage, and cost a lot less than the highest-level PPB's. They are more efficient in terms of damage per resources used, for a long time (until the price of the rest of your ship gets to be so much that it makes sense to max the weapons, but by that time, your enemies may have phased shields, so you probably want to switch to some other weapon combined with shield depleters).
PvK
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