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Originally posted by Imperator Fyron:
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quote: - Baseships have some inefficiencies, and some efficiencies. Their strengths can be played so as to make them undeserving of the label "extremely inefficient".
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They are very slow. Compare ROF 1 range 8 weapons on BBs with max range to ROF 1 range 6 on BS with optimal, point blank, whatever. Same engines. The BBs can fire and move well out of range and not be fired at in some rounds because they have 2 greater speed in combat.
The difference is two engines, or ONE greater speed in combat, not two, since combat speed is half of the strategic speed.
Yes, it can still make a difference in some cases, IF you are using the Max Range strategy which I was suggesting (and which you were saying was useless).
My point on this item is just that this +1 combat speed (or +2 movement speed) isn't enough to make baseships "extremely inefficient". They have advantages and disadvantages, which can be used well or poorly. In some cases they can be an efficient choice.
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... The only way that using max range with long range weapons is a good idea is when you have a speed advantage.
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Another exaggeration. Two examples are the one you're making me re-explain below, and the example when you have a to-hit advantage over your opponent, so you want to maximize it by prolonging the time that the range is long. A third is when your enemy has shorter-ranged weapons than you do.
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If the enemy is using BSs, you can guarantee a speed advantage by using BBs.
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Unless they have an advantage in engine or Solar Sail technology, or the Propulsion Experts advantage...
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quote: - Depends on your definition of "very well". It does often have a good effect, even if the enemy has the same speed, because in most cases the resulting range and concentration of enemy ships is reduced during turns where the friendly ships in question are reloading.
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Ok. You fire your rate 2 weapon, then your ship moves 4 squares away (assuming 4 speed). My rate 1 weapon armed ship moves 4 squares closer, and we are back to ground zero with the ships in the same relative positions as before. Where is the advantage?
The advantage is that I fired at max range, so on your next turn, you are firing at that same max range while I reload. If I didn't use Max Range, you would be nailing me at much closer range while I was reloading. Also, sometimes there are obstacles, and being at range also often means fewer of your ships will be in range to fire at all, some of my ships which have just reloaded or are just coming in range may now be closer, etc.
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Default optimal range strategy targetting priority: Has Weapons, Most Damaged, Nearest, Strongest. Ships will tend to follow those ships that are damaged and retreating while they recharge their weapons, thus greatly reducing their ability to try to avoid damage by falling back. Those that have not yet been damaged don't need to be followed.
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If you do that, as I explained before, you may be pursuing a slightly-damaged ship of mine which is at max range, but to do so, you are missing many shots, and moving to closer range against some of my undamaged ships who are ready to fire at you and retreat.
Also, if some of your ships become damaged so that they lose speed but not weapons, they will tend to fall out of range to hit any of my ships, as the battle moves towards me and away from your stragglers.
PvK