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Old November 16th, 2003, 07:27 PM
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Default Re: Torpedo question

I was trying to keep the points focused to a few examples of what I meant when I said Fryon was over-generalizing in specific Posts. His Last counter-arguments tend to smear between issues, which would be a bit of work to go back and re-direct.

So, just a few clarfications:

* Ya, it's 1 or 2 combat speed difference between baseships and battleships with the same equipment. However, it's still not enough to keep baseships from having certain efficiencies, such as better mounts and the ability to pile about twice as much equipment on per set of other components, etc. My point was simply that they are not "extremely inefficient" - rather, they have some strengths and some weaknesses.

* Fryon wrote: "in fact, you were the one advocating using torpedoes against someone using APBs and max range!" Not even! I was just explaining what advantages there were in that style of fighting, while repeatedly saying that I thought they were still a weaker weapon than APB XII so I'd be surprised if it made the difference. What I was arguing about, were Fryon's exaggerations on other details.

* He's continuing to miss or dodge the point that while reloading and unable to fire, it's better to be as far away as possible, instead of close. He's either failing to understand what I've explained several times, or hoping no one will notice that he's just repeating an unrelated argument which I agree with, that unmodded APB XII does do a lot more total damage than Quantum Torps.

* As for statements about the frequency of battles so huge that all ships are smashed in one turn, etc., that largely depends upon circumstances. In my experience, I've seen many battles where Max Range/Don't Get Hurt has allowed a smaller fleet to defeat a much larger one. I've also watched replays with hundreds of ships in them, where many ships were not destroyed on the first turn they came under fire. Many of course were destroyed in one turn, so it's true that often you don't get a chance to run away, but sometimes you do, and it only takes sometimes to give an advantage, even if a slight one, which is what I had meant to argue.

I'd also add a point, that Max/Don't Get Hurt tends to be more of an advantage to the smaller fleet rather than the larger one, since it reduces the amount of contact with the enemy compared to more aggressive movement orders. When you have the advantage of numbers and/or a slight disadvantage in quality, and in many other cases, Optimal/Short/PointBlank can offer advantages, by getting more of your ships as close as possible.

PvK
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