
November 17th, 2003, 06:54 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Torpedo question
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Originally posted by PvK:
If someone runs more tests, try adding a Shield Depleter as the first weapon on non-NSP ships.
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My thinking on this is that if they all had equal amounts of shield depleting, then there would be no difference between performance. Thinking about it now, though, I wouldn't be surprised if Torp Ships got a greater bonus out of it... I'll give it a go.
Quote:
Originally posted by PvK:
Ships with greater than 1-turn reload times should use Max Range with secondary strategy "don't get hurt", so they don't stick around to get killed while recharging weapons.
PvK
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I thought that "don't get hurt" was the default behaviour if you didn't have a weapon to fire. Does actually setting the secondary strat to "Don't Get Hurt" do anything for ships with higher reloads?
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