Thanks for the advert Suicide Junkie
Good to see P&N V2.2 is out. I'm downloading it right now.
I do have some Queries / observations on the way Nomads work.
I noticed that several areas now have no effect as a nomad (depending on play style)...
*Physical Strength : You only have 1 planet : Put to 50%
*Intelligence : You barely have any research centres : Put to 50%
*Cunning : You never get (enough) intelligence facilities so you can bung this down to 50%
Reproduction : You can't build colony ships -> can't settle new planets. So why do you need to reproduce?

Tolerance : See Reproduction.
Happiness: You only have one planet and that only needs to Last long enough to get your resource collectors up.
Political Savvy : You never have enough to make trade worthwhile : put to 50%
Minerals Extraction : You never Extract minerals so it has no effect
Organics Extranction : Same
Radioactives Extraction : Same
Ship Maintenance : If you increase your bonus you effectively penalise your harvest by the same amount -> no change
* unless you plan on using troops to take over other player's planet and relevant facilities
Following all these you can get :-
Physical Strength : 50%
Intelligence : 50%
Cunning : 50%
Environmental Resistance : 50%
Reproduction : 91%
Happiness : 50%
Agressiveness : 125%
Defensiveness : 125%
Political Savvy : 50%
Mining Aptitude : 25%
Farming Aptitude : 25%
Refining Aptitude : 25%
Construction Aptitude : 150%
Repair Aptitude : 150%
Maintenance Aptitude : 80%
And you still have 725 points free!
Of course what I end up doing is reducing Ship Contruction and picking more advantageous racial traits. E.g. + 1 move.
Maybe if you change the way Nomads work and have them Remote Miners and Solar Collectors instead of negative maintenance?
Just my views. Feel free to trash them / ignore at will.
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The Unofficial Space Empires 4 Mod Utility V1.7 (Revision 3)
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