 
			
				November 13th, 2003, 02:03 AM
			
			
			
		  
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					Join Date: Jul 2001 
					Location: Canada 
					
					
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				Re: Sweet Mod 2.1
			 
             
			
		
		
		
		
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				 I see you used my "planet type natives" from the Colony Tech Mod... but you seem to have left out the 500kT Ark Ship (tech level 3 of ship construction) , a larger Version of the Colony Ship designed to carry the non-native modules or serve as a colony ship with extra space for components.
			
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 Yea I did.  Do you think it would be a good fit to the game ???  
 
  
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				 The 50% maintenance reduction on bases is missing its description...
			
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 Added 
 
 
  
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				 Weapons with a modifier to hit really ought to have some sort of fake ability or something in their description saying so, especially since you tweaked the PD to-hit chances
			
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 Good Idea Ed.  I will add that for 2.0.1 
 
  
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				 Glancing at the comp enhancement file I noticed that none of the shield mounts actually have any effect on the amount of shielding produced.
			
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 Nod i will look into that 
		
	
		
		
		
		
		
		
			
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old avatar =           http://www.shrapnelgames.com/cgi-bin...1051567998.jpg         
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
			  
		
		
		
		
		
		
	
		
		
	
	
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