
November 13th, 2003, 02:03 AM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: Sweet Mod 2.1
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I see you used my "planet type natives" from the Colony Tech Mod... but you seem to have left out the 500kT Ark Ship (tech level 3 of ship construction) , a larger Version of the Colony Ship designed to carry the non-native modules or serve as a colony ship with extra space for components.
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Yea I did. Do you think it would be a good fit to the game ???
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The 50% maintenance reduction on bases is missing its description...
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Added
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Weapons with a modifier to hit really ought to have some sort of fake ability or something in their description saying so, especially since you tweaked the PD to-hit chances
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Good Idea Ed. I will add that for 2.0.1
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Glancing at the comp enhancement file I noticed that none of the shield mounts actually have any effect on the amount of shielding produced.
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Nod i will look into that
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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