Thread: Sweet Mod 4.5
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Old November 15th, 2003, 06:55 PM
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Default Re: Sweet Mod 2.1

Make components that would seem to require a lot of radioactives, like engines and energy based weapons, cost lots of rads and few mins. Make stuff that seems to rely completely on crew ability (such as psychic weapons) cost lots of organics, as well as stuff like life support and crew quarters, which should cost mostly organics cause they need organic stuff to support the crew. That is a pretty good start to balancing the resources.
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