 
			
				November 16th, 2003, 02:23 AM
			
			
			
		  
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					Join Date: Apr 2001 
					Location: Cincinnati, Ohio, USA 
					
					
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				Re: Sweet Mod 2.1
			 
             
			
		
		
		
		
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				Originally posted by tesco samoa: 
3) Added .  All ships, bases now have cost in all 3 resources as follows.  Organics is 10% of mineral.  Rads are 20% of mineral.  This is an experiment to see if it adds to resource balance in the game.
			
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 I don't think that will make much of a difference... even a Baseship hull only costs 1500 minerals, so what's another 150 organics and 300 radioactives compared to the cost of the components?      
 
 
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				4) changed -  Solar sails bonus movements are now 2 , 4 , 6
			
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 Back to 2/4/6? I thought you changed them to 1/2/3 at my suggestion... remember, with QNP, it can take a whole lot more than 20kT of engines to get those movement points!    
		
	
		
		
		
		
		
		
			
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