
November 17th, 2003, 02:01 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Sweet Mod 2.1
Quote:
quote:
4) changed - Solar sails bonus movements are now 2 , 4 , 6[/qb]
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Back to 2/4/6? I thought you changed them to 1/2/3 at my suggestion... remember, with QNP, it can take a whole lot more than 20kT of engines to get those movement points! Personally, I reccommend having the sails produce standard movement.
Less speed per KT than normal engines, but they would use up zero supplies and be fairly inexpensive.
Makes for an alternate and compatible propulsion paradigm. Most useful for infinite-range scouts and local freighters on repeat orders, while warships that need peak efficiency speed generators can use regular engines.
[ November 17, 2003, 00:01: Message edited by: Suicide Junkie ]
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