Re: Sweet Mod 2.1
Its damage decreases with range... and it only targets fighters... you need another one to target missles....
The balance has been adjusted in 2 to reflect that .
In 1.51 Version Missle ships are very powerful. SO to counter this the PD has been improved a little to bring a little balance.
I am very excited about getting the fighters up to speed as well.
P.S. in the current Version 10 sats can take out a battle ship 60% of the time.
Now think about that with the max unit per location set to 1000
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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