
November 18th, 2003, 06:26 PM
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Join Date: Nov 2003
Posts: 22
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Re: Starfleets mod, breaking paradigms
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Originally posted by Atrocities:
Welcome to the world of modding
Nice intro to the mod.
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Thanks, at least something is nice!
Kidding, I'll try to rewrite lots of texts in the game to give it a cool mood, at least for the new stuff in the final Version.
Quote:
Originally posted by JLS:
AW, I saw no reference to this in your read me, is this the default results you expected?
Default Number Of Units Per Player := 1000
Default Number Of Ships Per Player := 200
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Hmm, care to explain further this one?
Not sure where you're aiming at. But good you remembered me of that, time to put it in my TODO list.
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Originally posted by Imperator Fyron:
Either move them below the Combat Sensors and put them in the same family so they will make them obselete and not stack, or subtract the value of each level of combat sensor from the appropriate level of CPS, so that you get the same net bonus to hit when using both CS and CPS as you do now with just CPS alone.
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I'm testing with the same family number, but the romans should have died a long time ago.
Also good you brought up the in-file sequence, need to put order in the house.
[ November 18, 2003, 16:28: Message edited by: Admiral Wunderbar ]
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