Re: Starfleets mod, breaking paradigms
From what I've seen, the ship designs were fine. However, I didn't like the fact that the supply unit was 100t. That puts a damper on how I usually design ships. I usually design a ship with a supply unit and, when I do the research, a solar panel. That gives me a ship that can go long distances without waiting for a refuel stop. But with the tonnage raised at it was, I can't do that except for the bigger ships.
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