quote:
I was a little confused yesterday by your P&N2.3c.zip. It had two folders in there: 2.3b and 2.3c, but all the the 2.3c subfolders were empty.
I'll look into it and upload the ZIP again once I get home.
quote:
Good question. I also want to make a Version of the Vikings for P&N, but have not played P&N as much as would like to. Deathstalker, maybe we can exchange ideas/experiences of the conVersion of races for P&N. Suicide junkie would be of invaluable help here, because I am not sure that I have the time to "explore" this mod by myself just with playing it or looking at the files.
I suggest running my AIPatcher on a copy of your AI.
That way, you get all of the repetitive busywork out of the way (Adds engines to ship designs, and takes "Normal" every time)
Once that is done, you can tweak other stuff to your liking.
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The latest info on
Pirates & Nomads (forum thread).
-<
Download V2.3c>- (minor bugfixes; just extract to your SE4 folder)
--<
Download my HomeComing scenario>- (For P&N v2.3b)
--<
P&N V2 AI patch>- (V2
only, for the AIs included in ZIPs from v2.0 to v2.3, prevents rare RCEs)
-<
Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-<
Download compatible EMPs for P&N v1.2 through v1.7>-
-<
Download SJs latest AI Patcher>-
-<
Download my FTL propulsion map>- (ships can travel FTL StarTrek/B5/StarWars style)
-<
Download my LAN helper>- (Auto-searches for new turns on a filesharing-enabled LAN)
Visit
My Homepage
Other Links:
-<
Play By Web>-
-<
Schlock Mercenary>- (great space-based webcartoon) -<
First Strip>-
-<
8-bit Theater>- (fun comic with the pixellated FF1 characters)
<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>